Paldemar a wizard follower of Vecna seeks to take control of the Seven Pillared Hall. In addition slave trading hobgoblins the Bloodreavers and duergar the Grimmerzhul duergar have kidnapped townsfolk from the surface town of Riverdown, and demon woshiping gnolls the Blackfang gnolls have their own agendas while all working with Paldemar on the side. The Bloodreaver hobgoblins, whose chief Krand is connected to Kalarel from H1 - Keep on the Shadowfell provide two of the plot hooks to kick the adventure off. Lord Padraig of Winterhaven may ask the characters to eliminate the threat that they pose to the Nentir Vale, or the people of the surface town of Riverdown may seek the characters help in rescuing captive villagers. The final plot hooks are to courier goods to a drow fence named Gendar, and to investigate the minotaur ruins found within Thunderspire mountain. The adventure begins with the characters entering the tunnels under Thunderspire Mountain, and stumbling across Bloodreaver gang hobgoblins menacing a halfling Rendil, whos family runs a tavern, the Halfmoon Inn, in the Seven Pillared Hall.
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They attack the player characters who are also traveling to Winterhaven. When the player characters arrive at Winterhaven, they are asked to clean out the kobold nest. The player characters soon discover that the kobolds are pawns of Kalarel, a priest of Orcus , Demon Prince of Undeath. Kalarel has a lair at a nearby ruined keep that contains the Shadow Rift, once a gateway to the Shadowfell and is no longer in use. This unleashes an army of undead upon the unsuspecting region.
The player characters journey to the keep and descend through its crypts, resulting in a final climactic confrontation with Kalarel. Publication history[ edit ] The adventure was designed by Bruce R. Cordell and Mike Mearls and was first published in May It was released before the core 4th Edition rulebooks were made available, and includes pre-generated characters and a condensed version of many game rules.
This updated version fixed many typographical errors throughout the module, revised the presentation and formatting of many encounters, and re-tuned the difficulty of certain key sections by adding or subtracting monsters.
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Home Questions Tags Users Unanswered. What if the Irontooth encounter could be a negotiation shadoqfell not a battle? This is actually the module that pushed me away from 4E until about a year ago, so go figure! Reset Fields Log in. Dray Interesting settings help make memorable encounters.
D&D 4E H1 KEEP ON THE SHADOWFELL PDF
H1 Keep on the Shadowfell