Folks need to remember that! In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. A group of adventurers headed for Greyhawk encountered an orc raiding party looting a pair of overturned merchant wagons a short ways south of the city.
|Published (Last):||9 February 2015|
|PDF File Size:||17.66 Mb|
|ePub File Size:||19.24 Mb|
|Price:||Free* [*Free Regsitration Required]|
Please help rewrite it to explain the fiction more clearly and provide non-fictional perspective. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next years, after which he abandoned the Castle and mysteriously disappeared.
An extensive dungeon complex lies below the towers. In the initial years after the Castle was abandoned, few if any adventurers approached the Castle because of rumors that it lay under a powerful curse.
Eventually, a group of Northern barbarians forayed into the area and pillaged a large amount of treasure. The influx of trade, travelers and treasure associated with this phenomenon has provided significant economic benefits to the nearby City of Greyhawk. In CY , Zagig then captured and imprisoned the evil demigod Iuz in the dungeons beneath the Castle. Other deities imprisoned in the dungeon included Merikka , Rudd and Wastri.
The remaining five demigods have never been canonically identified, although the Living Greyhawk Gazetteer states that the nine were of "opposing alignments. Kuntz and in various works of fan fiction , although many of these lists cannot be reconciled with the now canon "opposing alignments" criteria noted above.
In Expedition to the Ruins of Greyhawk published in , Zuoken was officially confirmed to be one of the canonical deities imprisoned. According to the module, when Iuz was freed, the other gods effected an escape except for Zuoken who remained imprisoned. By the end of the adventure, Zuoken has been freed, Robilar who had been replaced by an evil double is back to his old self and Castle Greyhawk is now some sort of multi-planar brigadoon. In CY , the warrior Robilar freed Iuz from his prison, and subsequently most or all of the other eight demigods escaped as well.
Note: The publication From the Ashes FtA provides some contradictory dates to those given above. First, it states that construction of the Castle did not begin until CY The adventure module Greyhawk Ruins , however, provides the CY reference for the start of construction.
Greyhawk Ruins is both an earlier work and more specifically focused on the Castle itself, and thus would seem to be a more definitive source. Known levels[ edit ] The Tower of Magic[ edit ] Surface ruins. The surface ruins are mostly abandoned. They include a temple to Boccob , barracks, storerooms, mess halls, and guest quarters. A large band of kobolds currently dwells in the southern half of this ruin, and elves guard the entrance. They are now gone, but something of their power still remains.
This level is coded P in Greyhawk Ruins. This is a twisted maze designed by Zagig to vent his eccentricities, test the mettle of his apprentices, and guard the crypts below. The Ochre Crypts P Living as he did for hundreds of years, he outlived a lot of people. The stonework is a distinctive ochre hue. For a time this and many other of the levels beneath the Tower of Magic were used for an experiment conducted by the Ring of Five on the impact of magic on the three philosophies of evil.
The Sanctum Arcanum P This level is a complex of classrooms and laboratories. The Vaults of Creation P This level was intended for golem creation and research, but never finished. The map was changed extensively between Greyhawk Ruins and Expedition to the Ruins of Greyhawk, but a few of the rooms match up. P matches F12, P matches F11, and P matches F15, but the destinations of the staircases and tunnels leading from those rooms have been altered or blocked.
Dungeon levels were written at the rate of one per week as those adventures progressed, leading to the original thirteen-level castle. Later on, Gygax developed the area around this new version of his castle and Greyhawk City to include new cities and countries as needed, expanding to a surrounding area of around 50 miles mapped in depth and approximately ten times that far in outline form by All three were originally conceived by Gygax as extra-planar extensions of the dungeons below Castle Greyhawk.
As published, however, the modules again provided no information regarding the Castle itself or its dungeons. However, as the module was steeped in humor and featured numerous references to 20th century culture such as the character the Amazing Drider -Man , most Greyhawk fans consider the module to be a "joke-version" of Castle Greyhawk.
The Castle itself received only a minor mention. The Castle finally received serious treatment in , when TSR published Greyhawk Ruins , a page adventure which examined the Castle in great detail. In August , Wizards of the Coast released Expedition to the Ruins of Greyhawk , a page hardcover book that revisits the material from Greyhawk Ruins and updates the site for 3.
Maps In the Cairn Hills north of the Free City stands a monument to madness, a crumbling palace of trap-laden halls packed with treasure beyond imagining: Castle Greyhawk. The archmage who built it vanished nearly two hundred years ago, and the castle has beckoned adventurers from around the world ever since. For when Zagig departed Castle Greyhawk, he did so as a living god. Mordenkainen would come to learn that Zagig had cheated death by becoming a deity, piecing together the legend over several forays spanning thirteen years.
The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself. Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth. Decades after Zagig now the Archmage Demigod called Zagyg achieved his godhood, a powerful mage from the Free City named Mordenkainen , led an expedition into the depths of Castle Greyhawk. Iuz however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies.
Expedition to the Ruins of Greyhawk
Mordenkainen needs you. The good people of Greyhawk need you. What are you waiting for? Betrayal led to failure, Iuz escaped, and many lives were lost. Today, evil has returned to Castle Greyhawk, and Mordenkainen must place his trust in the hands of a new generation of heroes. Those who fail will be lost, and those who triumph will be legends. Castle Greyhawk has become a grand fixture of the Cairn Hills, tempting the likes of Mordenkainen, Bigby, and Tenser with its dark mysteries.