Taumuro The Birthright Campaign Setting The unfinished ends provided enough inspiration for your own ideas and the overall campaign rules made it possible to let things develop organically from there. Please select a support frequency. D02 spells are large-scale magic that can affect entire provinces. Bookmarks Bookmarks Digg del. As regents, player characters can perform domain actions.

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Alter Appearance Major You may use the disguise self spell once, and it recharges after a long rest. You do not require material components for this spell. Basaia favors eagles and hawks, and Brenna cats both large and small. You may use this power at will. They will never attack you unless first provoked. These uses recharge after a long rest. In addition, you may use a special form of wild shape, as though you were a druid, provided you meet minimum level requirements. At 2nd level, an Azrai scion can transform into a venomous snake as a druid of equivalent level.

At 4th level, the scion can instead transform into a giant venomous snake. At 2nd level, a scion of Brenna can transform into a cat as a druid of equivalent level. At 4th level, the scion can instead transform into a panther. At 8th level, the scion can instead transform into a tiger.

At 2nd level, a scion of Reynir can transform into a wolf as a druid of equivalent level. At 8th level, the scion can instead transform into a dire wolf. At 4th level, a scion of Masela can transform into a dolphin as a druid of equivalent level use the statistics for a reef shark but without its special abilities; instead substitute the special abilities of the killer whale.

At 8th level, the scion can instead transform into a killer whale. At 4th level, a scion of Vorynn can transform into an owl as a druid of equivalent level. At 8th level, they can instead transform into a giant owl. At 4th level, a scion of Basaia can transform into an eagle as a druid of equivalent level. At 8th level, they can instead transform into a giant eagle. At 4th level, a scion of Anduiras can transform into a young lion use statistics for a panther as a druid of equivalent level.

At 8th level, a scion of Andurias can instead transform into a full grown lion. Battlewise Major Units that the scion commands in battle are stronger and more likely to achieve victory.

When determining automatic battle resolution, you may reroll a number of d6 results equal to your Bloodline modifier, but only when the die result is a 1 before modifiers. The scion must be present during the battle, though they do not need to be attached to any units.

Blood History Minor You have inherited the memories of your predecessors. You have advantage on all History checks made to recall events of the past, and once per day you may call upon those memories to gain advantage on any one skill check that is not a Bloodline domain action check.

This use recharges after a long rest. Character Reading Major After one minute spent concentrating on a target, you gain advantage on Deception, Insight, or Persuasion checks made to assess or influence an individual. Note that this long pause requires you to stare intently at the target. You can instead make a special Insight check without advantage to determine if the target is under any sort of compulsion, magical or otherwise. The DC for this check is typically the saving throw DC of the effect in question.

Once you make this special check, it cannot be made for the same individual again until the scion completes a long rest though you may decide to check their allies at your discretion, provided you can continue to make excuses for staring at them. Courage Minor, Major, Great Minor: You have advantage on saving throws against any effect that can make you frightened. Major: You and any allies within 30 feet of you have advantage on saving throws against any effect that can make you frightened.

Great: As above, and any units you command on the battlefield will never flee from an engagement unless destroyed or commanded to do so.

You must be present at the engagement for this ability to function in this way, and remain within sight of your troops at all times. You do not require a spellbook or material components to cast this spell. Major: You may poison any individual, water source or food that you touch, at will. Anything that imbibes your poisoned substances must make a Constitution saving throw or become poisoned Bloodline is your casting ability for this power. Deny Illusion Minor The scion has advantage on saving throws against any spell of the Illusion school that allows a save.

Direction Sense Minor You always know which direction is north, regardless of your place above or below ground. Scions of Reynir can never lose their way in wilderness or rural settings. You do not need to make checks to determine if you or your party become lost, unless the setting is unnatural such as the twisted landscape of the Shadow World.

Scions of Masela can never become lost at sea. You can innately navigate by the stars and by your own supernatural senses. However, you must be familiar with any land mass you wish to travel to; you do not have preternatural knowledge of continents you have not visited.

Divine Aura Major, Great Your mantle of power and nobility naturally influences individuals around you. Any NPC who would begin their interaction with you as indifferent is instead friendly. Hostile NPCs are unaffected. Major: You may use the enthrall spell once per day. Great: As above, and beginning at 5th level you may use either the hypnotic pattern or fear spell but not both in one day once per day.

Divine Wrath Major You can surround yourself with an intangible mantle of divine malevolence that others cannot see, but can clearly sense. As a bonus action, you may add your Bloodline modifier to attack and damage rolls with melee or ranged weapons for 1 minute. You may not use this ability again until you have completed a short or long rest. Elemental Control Great The element of Anduiras is air, for he was lord of the skies and all that crowns the world.

Basaia, as a sun goddess, was affiliated with fire. Reynir was the everlasting earth, and his elemental power is similarly aligned. You speak the language of the elementals you are affiliated with. You will always be neutral with elementals of that type unless they are summoned and bound to attack you by a controlling entity.

At 7th level, you may cast the conjure lesser elementals spell once per day, but only to summon elementals of your affiliated type. At 9th level, you may also cast the conjure elemental spell once per day, but only to summon elementals of your affiliated type.

If you are also a paladin, you gain additional use of this ability. This ability recharges after a long rest. While this does not give you the numeric ability score, you can determine whether they are tainted, minor, major, great, or true at a glance and which derivation of divine blood they possess. Azrai, Minor: You may see through any magical darkness effects as though they did not exist, and you have darkvision out to 60 feet.

If you already possess darkvision, your range is increased by 60 feet. Azrai, Major: You automatically detect creatures with a Bloodline score equal to or greater than 20 within feet and can pinpoint their location. You know the nature and relative strength of such creatures a low-level scion with a Great bloodline might register to you as weak, while a terrible awnsheghlien would be sensed as an extreme danger.

You can also automatically detect places where there is a strong connection to the Shadow World while standing in them.

Basaia, Minor: Your distance vision is sublime. You do not suffer disadvantage for firing ranged weapons at long range. Basaia, Major: You are immune to conditions which would blind you, short of having your eyes directly removed or destroyed.

You cannot be surprised and can see through magical darkness effects as if they did not exist. Brenna: Your hearing is especially acute, and you have advantage on any Perception or Investigation checks associated with hearing. You cannot be deafened. Masela, Minor: You are unaffected by conditions of extreme wind or rain, and do not suffer any disadvantage to skill checks or attack rolls as a result of these conditions. Masela, Major: You can hear your name spoken, as well as what is said about you, anywhere within 10 miles of your position.

Both you and the speaker must be outdoors at the time. Reynir: You have advantage on any Survival checks made to track opponents.

In addition, you have advantage on checks made to forage for food in the wilderness. Vorynn, Minor: You may use the augury spell once per day as a ritual. Vorynn, Major: You may use the divination spell beginning at 7th level, once per day as a ritual. Fearsome Mien Major Once per day as a bonus action, by either touch or a weapon attack, you may force your target to make a Wisdom saving throw or be affected by the fear spell.

Bloodline is your spellcasting ability for this power. If you are also a paladin, your total pool of hit points per long rest is increased by 10, and you do not suffer the restriction.

Major: You may also use this pool to cure diseases or neutralize poison, just as a paladin might. If you are also a paladin, you need only expend 3 hit points from your pool to cure one of these conditions, rather than 5. Great: You increase your healing pool by your Bloodline modifier times your level. Iron Will Minor You may spend your action to end a single enchantment or charm effect of your choice that is currently affecting you. You may use this a number of times equal to your Bloodline modifier minimum 1 , and your uses recharge after a long rest.

Constitution increases provided by this blood ability allow you to exceed the ability score limitation for player characters. Poison Sense Minor As an action, you may smell or taste any substance or object that you suspect to be poisoned or diseased to confirm whether it is safe. You have advantage on saving throws against effects that poison you or inflict you with disease. Protective Veil Major As a bonus action, you may use the protection from evil and good spell on yourself or another individual you touch.

You may use this ability a number of times equal to your Bloodline modifier. All uses of this ability recharge after completing a long rest. Regeneration Great Whenever you take a short rest, you regain an additional number of hit points equal to your Bloodline modifier for each hit die you expend. At the end of a long rest, you recover all expended hit dice, rather than the usual half your total.



Got They are able to use the power they gain in the form of regency to manipulate events in and around their domain. Put me down as an alternate!! Hobgoblins hate elves and attack them first, in preference to other opponents. Night Goat The Immovable Autism. Skill Based buy or gain skills. Dragonlance deities Forgotten Realms deities Greyhawk deities.


If anyone objects to these changes, or has more ideas on the adaption, feel free to let me know. It honestly feels like it gets most praise from people who played birrthright enjoyed video game. Hobgoblins hate elves and attack them first, in preference to other opponents. The realm management had the same problem as the Matrix in Shadowrun, with each player requiring full attention from the GM let alone the problem of finding good reasons for rulers from different provinces to band together. For players it was interesting, too because they had a rule set at hand to influence things on a greater scope to shape the world. Large males have blue or red noses.



Cerilia itself is divided into five regions, each named after the primary human group that first settled there: Anuire is in the southwest portion of Cerilia. The river Maesil forms a great highway through the heartlands. The region has a temperate climate similar to Western Europe. Anuire has no direct historical analogy, but is an amalgam of medieval England, imperial Rome, and Gondor from Lord of the Rings.



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