KITHBOOK SIDHE PDF

As with all Kith, Sidhe have some traits exclusive to them. Birthrights Edit Awe and Beauty - Sidhe get two extra dots of Appearance during character creation, even if this increases scores above 5. They cannot help but stand out in a crowd. The fury of a Sidhe scorned is a majestic and terrifying sight. When one is impassioned, all of her Social rolls especially Empathy or Intimidation rolls are at a -2 difficulty. Anyone who tries to attack an angry Sidhe head-on must make a Willpower roll; the difficulty ranges from a 6 for the average Sidhe to an 8 or 9 for one of suitably high station.

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As with all Kith, Sidhe have some traits exclusive to them. Birthrights Edit Awe and Beauty - Sidhe get two extra dots of Appearance during character creation, even if this increases scores above 5. They cannot help but stand out in a crowd. The fury of a Sidhe scorned is a majestic and terrifying sight. When one is impassioned, all of her Social rolls especially Empathy or Intimidation rolls are at a -2 difficulty.

Anyone who tries to attack an angry Sidhe head-on must make a Willpower roll; the difficulty ranges from a 6 for the average Sidhe to an 8 or 9 for one of suitably high station.

These abilities only affect other Kithian and the enchanted, unless the Sidhe calls upon the Wyrd. Noble Bearing - Whether heroes or villians, all Sidhe are diginified. Any cantrip that would directly make them look foolish immediately fails.

Sidhe cannot botch Etiquette rolls. The taint of Banality affects them more strongly than it does other fae. Each temporary point of Banality that a highborn gains becomes two points. Sidhe are also prone to fits of depression. The weakest of them can overcome these fits by changing their Legacies back and forth. When this happens, the spell must last at least from moonrise to moonrise or sunset to sunset. Strong-willed Sidhe escape this mania by retreating further into their Legacies; Seelie become impossibly idealistic and Unseelie sink to the very depths of villiany.

Their great extremes can make them almost unendurable. Merits Edit Popular 2pts - The commoners in your area all seem to love you. Regardless, you subtract 2 from the difficulty of all Social rolls involving commoners. Other Sidhe may view you as a rabble-rouser. Ancient Pact 5pts - Sidhe have various treaties and arrangements with Prodigals going back to the before the time of the Shattering.

You still have valid ties to one "kith" of Prodigals or perhaps Gallain Silver Fang Werewolves, Mannequin People, the Verbena, Clan Ventrue, etc , and may expect their aid--and to be asked to provide the same on their behalf.

The details of the pact should be worked out between you and your Storyteller, but in general, the more often you ask for help, the less effective and willing the help will be. Flaws Edit Anachronism 2pts - Your knowledge of the Waking World is several centuries out of date, and you are unable or unwilling to catch up.

You must spend twice the experience points and traits in character creation to buy any "modern" Abilities. Empathic Blindness 3pts - In any case, no matter how hard you try--if you even bother--you are simply unable to understand the needs and wants of Commoner Kithian, especially as regards their failure to accept rightful Sidhe rule.

Their complaints about your fair and just policies make no sense to you. You have two of the following negative traits or one twice which apply in dealings with commoners: Callous, Condescending, Impatient, Oblivious, Tactless.

Except for the latter, this Flaw affects your dealings with Titled Commoners as well, the uppity little twerps. True Fae 7pts - Yes, this is a Flaw What happens to the human souls of mortal bodies possessed by the Sidhe is a great myster to everyone. You basically have the same options open to you for body-snatcing and run the same risks of gaining Banality as the normal Sidhe x2. Thus, you gain 3 Banality for every 1 point incurred. On Boggans - It is quite helpful to have gentle and honest commoners.

Be careful of what you say around them, though. On Eshu - They may boast and brag, but you should never refuse their tales from afar.

On Nockers - Their skills are useful, even if their attitude is grating. On Pooka - Fates forfend! Why do they work so hard to ridicule the noblest of the fae?

On Redcaps - Unpleasant, untrustworthy and crude. On Sluagh - It is certianly better to be the recipient of their information than the subject of their curiosity.

On Trolls - Honest, fierce, and devoted--these are the qualities of a staunch man-at-arms.

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Edit In the beginning the world stood preformed. Every tree and rock and stream existed eternally, yet there was a silence upon the land. Neither birdsong nor breeze broke the silence. The world was without movement or life. Then a great light burst upon the world and from that light strode the first of our kind, the Tuatha de Danaan. Were they gods?

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